Dan Englesson



My name is Dan Englesson and I'm working as a Technical Director at Pixar Animation Studios.

I'm currently working on a movie called Coco and recently finished working on Finding Dory and The Good Dinosaur as a Lightspeed and Pipeline Technical Director. Before joining Pixar I worked as a Core Engineer at The Moving Picture Company in London creating new tools for blockbuster movies such as World War Z and The Jungle Book.

I received my Master of Science degree in Media Technology and Engineering in 2012. I chose Media Technology because I started learning 3D modeling and animation on my own and got hooked. As my interest for computer graphics grew I wanted to find out more about how to improve the technology behind it. I found the perfect education to give me a strong knowledge in math, physics and programming techniques needed for creating state of the art visual effects for movies and games which has enabled me to work with some of the best in the industry.

    Work Experience
  • Lightpseed Technical Director at Pixar Animation Studios 2017
  • Global Technical Director at Pixar Animation Studios 2015
  • Pipeline Technical Director at Pixar Animation Studios 2014
  • Core Software engineer at The Moving Picture Company 2014
  • Crowd Technical Director Resident at Pixar Animation Studios 2013
  • Global Technical Director Intern at Pixar Animation Studios 2012
  • M.S thesis position / intern at The Moving Picture Company 2012
  • Laboratory assistant in TNM069 - 3D Computer Graphics 2010
  • Non-profit Work
  • Part of a team that organized and planned the reception of 200 new students at Linköping University 2010
  • Education
  • Master of Science in Media Technology and Engineering at Linköping University, Sweden 2007-2012
  • list of completed courses
  • Languages
  • Swedish: Native
  • English: Full professional proficiency
  • Computer experience
  • Languages: C, C++, Java, Python, Lua, OSL, KL, Ada, MySQL, MATLAB, LateX
  • API/Libraries: USD, CUDA, GLSL, OpenCL, OpenGL, Fabric Engine, OpenMP, pThreads, TBB, ANDROID SDK
  • Programs and tools: Renderman, Katana, NUKE, Maya, Blender3D, Houdini, MATLAB
  • Operative system experience: Linux, Windows.

Movie credits

Featured Projects


PIC/Flip fluid solver

A PIC/FLIP fluid simulation method implemented on the CPU and was multithreaded with OpenMP for speed.

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Master Thesis

Improving the visual quality of crowd systems for feature film productions

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Maya plugin: Gpu hair generation and shading

A generation and realtime Hair shading for the Maya Viewport using CUDA and GLSL.

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Synthesizing sound from physically based motion

By using the Finite Element Method, vibrations and pressure differences from the deformed mesh can be extracted and used to calculate how the object would sound like when for example hitting the floor.

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All projects